16 Man War
Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/04/2020 - Last Updated: 04/10/2021 - 16 Man War (6v5v2v2v1)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
乌鸦initial
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
10:02:49
17000
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Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
ThePollo315
No day-to-day abilities. Units (even air units) gain +10% attack power on roads.
08:00:00
7000
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
grodomir
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units gain +10% attack.
08:20:43
10000
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Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
clumsycj2005
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Luck on attacks is -14% to +29%.
08:00:00
7000
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
Schreck
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
18:09:41
14000
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 59425 / 81000 ]
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 41825 / 81000 ]
oof man
Luck on attacks is -9% to +24%. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:00:00
7000
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    0/?
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Player team
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Brun0BR
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +10% attack.
06:06:31
16800
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Player team
Double Time [ 6600 / 27000 ] Victory March [ 6600 / 72000 ]
Black Wave [ 3300 / 45000 ] Black Storm [ 3300 / 81000 ]
LazarusAjin
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
07:11:16
17000
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Player team
Copter Command [ 7800 / 18000 ] Airborne Assault [ 7800 / 54000 ]
Tsunami [ 3900 / 36000 ] Typhoon [ 3900 / 63000 ]
ActivistVictor
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:02:45
4000
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Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 43200 / 54000 ]
Copter Command [ 18000 / 18000 ] Airborne Assault [ 21600 / 54000 ]
Lavy_Davy
Units gain +10% attack. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
03:23:18
11000
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Player team
Black Wave [ 15350 / 45000 ] Black Storm [ 15350 / 81000 ]
Max Force [ 7675 / 27000 ] Max Blast [ 7675 / 54000 ]
ThisSorcerer
Units gain +10% attack. Units gain +10% attack.
17:04:19
100
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Player team
POWER
Black Wave [ 2350 / 54000 ] Black Storm [ 2350 / 97200 ]
alysms
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +10% attack.
07:16:51
8000
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Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
filiphthekiller
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:21:55
6800
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Player team
Lightning Drive [ 9600 / 32400 ] Lightning Strike [ 9600 / 97200 ]
Double Time [ 18300 / 27000 ] Victory March [ 18300 / 72000 ]
Tendentious
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Units gain +10% attack.
13:03:18
8000
  • 0
  • 0
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    0/?
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Ironkross
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:13:47
9000
  • 0
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    0/?
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Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Yellowash
Units gain +10% attack. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
700
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Player team
Black Wave [ 22950 / 45000 ] Black Storm [ 22950 / 81000 ]
Urban Blight [ 20625 / 27000 ] High Society [ 20625 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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