Alien attack!
Day 7 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/14/2020 - Last Updated: 03/02/2021 - Alien Invasion!
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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tidus220
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:04:35
12000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Nizidramaniiyt
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
10:11:37
16000
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Luna Leka
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:00:06
16000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Fruitigal
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
06:15:32
15000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
SturmFollower94
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:03:27
6000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
cyrillicguy
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:23:57
2000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
LSRoy
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:03:53
16000
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Player team
Urban Blight [ 500 / 27000 ] High Society [ 500 / 54000 ]
ThisSorcerer
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:16:57
6000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Sonicutopia
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:20:44
4000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Gusosaurus
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
02:09:20
4000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
HEAVENLY FOX 141
Unaffected by snow, but rain affects him the same as snow would for others.
08:00:00
1000
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Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Darkenigma
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:09:15
4000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Freaky Mutant Man
Units repair +1 additional HP (note: liable for costs).
07:19:14
2000
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Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Product
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
10:05:13
8000
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Player team
Enhanced Vision [ 700 / 27000 ] Counter Break [ 700 / 45000 ]
LazarusAjin
Units repair +1 additional HP (note: liable for costs).
10:23:50
6000
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Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
riolusx2
No day-to-day abilities.
00:00:00
21800
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Player team
Hyper Repair [ 1050 / 27000 ] Hyper Upgrade [ 1050 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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