no capture
Day 7 - Boot: 00d 00h 00m - AET:
Game Started: 06/15/2006 - Last Updated: 07/01/2006 - Crazy Small
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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war_n00b30
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
5900
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POWER
LuminescentSword
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
31500
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  • 0
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Urban Blight [ 27000 / 27000 ] High Society [ 54000 / 81000 ]
slydog18
No day-to-day abilities.
42500
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  • 0
  • 0
Hyper Repair [ 16000 / 27000 ] Hyper Upgrade [ 16000 / 81000 ]
dooey100
Units cost is reduced to 90% (10% cheaper).
58140
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  • 0
  • 0
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 81000 ]
Warlocksinsanity
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
53400
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Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 42961.8 / 81000 ]
Recamen
Units cost +20% more to build, but gain +30% attack and defense.
27420
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 62630.4 / 81000 ]
I P Freely
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
25400
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  • 0
  • 0
Urban Blight [ 27000 / 27000 ] High Society [ 54000 / 81000 ]
Sean Et Cetera
Units cost +20% more to build, but gain +30% attack and defense.
56640
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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