Kross
Day 104 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/15/2020 - Last Updated: 04/01/2021 - 1800s
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Messages
Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Schreck
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
1474600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Urban Blight [ 67800 / 81000 ] High Society [ 67800 / 162000 ]
monkey_prince
No day-to-day abilities.
11:11:09
19000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Sideslip [ 18000 / 18000 ] Sidewinder [ 37850 / 45000 ]
Ironkross
Unaffected by snow, but rain affects him the same as snow would for others.
11:04:40
18800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Blizzard [ 27000 / 27000 ] Winter Fury [ 42950 / 63000 ]
Dipshit 33
Units (even air units) gain +10% attack power on plains.
33:20:01
40700
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    Units in vision only
  • 0
  • 0
    0/?
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Beat Down [ 18000 / 81000 ] Block Rock [ 18000 / 162000 ]
LordDirren
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
12:10:27
8200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Urban Blight [ 0 / 32400 ] High Society [ 0 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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