Tagbros v2.1
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/20/2020 - Last Updated: 12/26/2020 - tagbros v2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Sinlesdarkangel Sinlesdarkangel
Units gain +10% attack and +10% defense.
41:19:42
19200
None [ 77350 / 162000 ] Ex Machina [ 77350 / 162000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Player team
mac46005 mac46005
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
41:08:12
1200
Lightning Drive [ 54000 / 54000 ] Lightning Strike [ 154300 / 162000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
Hecctor654 Hecctor654
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
22150
Meteor Strike [ 72850 / 97200 ] Meteor Strike II [ 72850 / 162000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
Madsaul Madsaul
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
39:05:35
3400
POWER
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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