Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/23/2020 - Last Updated: 12/07/2021 - 16 CO Macro Land War
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Skysti
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
48:09:21
41150
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Player team
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
BattleshipInALakeMeme
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
76:08:01
25500
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Player team
Max Force [ 59400 / 59400 ] Max Blast [ 60700 / 118800 ]
Corporal Hawk
Luck on attacks is +0 to +19%.
61:21:07
57500
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Player team
Lucky Star [ 48600 / 48600 ] Lady Luck [ 97200 / 97200 ]
DiscoDave
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
24:03:45
21600
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
ActivistVictor
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
79550
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Player team
Lightning Drive [ 43200 / 43200 ] Lightning Strike [ 129600 / 129600 ]
bronx06
Units gain +10% attack and +10% defense.
15:10:48
30000
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Player team
None [ 48000 / 90000 ] Ex Machina [ 48000 / 90000 ]
Brun0BR
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
18:04:28
38000
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Player team
Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 54800 / 90000 ]
firsttime
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
36:02:51
85000
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Player team
Urban Blight [ 37800 / 37800 ] High Society [ 72950 / 75600 ]
a9977321
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
51:21:14
7600
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Player team
SUPER
Capt.Flint
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
94:00:46
56850
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Player team
SUPER
_Corsair_
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
62:16:43
50200
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Player team
Lightning Drive [ 54000 / 54000 ] Lightning Strike [ 59650 / 162000 ]
Luna Leka
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
78:14:44
12300
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Player team
Lightning Drive [ 4500 / 54000 ] Lightning Strike [ 4500 / 162000 ]
Le lieu tenant
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
75:14:56
39800
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Player team
Urban Blight [ 27525 / 64800 ] High Society [ 27525 / 129600 ]
Alistel
Units gain +10% attack and +10% defense.
20:05:03
27000
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Player team
None [ 53100 / 90000 ] Ex Machina [ 53100 / 90000 ]
ThisSorcerer
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
64:18:18
73300
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Player team
Meteor Strike [ 0 / 97200 ] Meteor Strike II [ 0 / 162000 ]
Joly
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
84:02:54
13800
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Player team
Tower Shield [ 75600 / 75600 ] Tower of Power [ 86700 / 151200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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