in the rain
Day 17 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/22/2020 - Last Updated: 03/24/2021 - 5v5 In The Rain
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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syobotti
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
09:05:55
126450
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Player team
Gold Rush [ 25200 / 25200 ] Power of Money [ 26920 / 75600 ]
Market Crash [ 17975 / 25200 ] War Bonds [ 17975 / 75600 ]
DiscoDave
Units gain +10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
17:20:56
6000
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Player team
Black Wave [ 45000 / 45000 ] Black Storm [ 81000 / 81000 ]
Lightning Drive [ 12950 / 32400 ] Lightning Strike [ 12950 / 97200 ]
bronx06
Units gain +10% attack. Units cost is reduced to 90% (10% cheaper).
09:19:45
16850
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Player team
Black Wave [ 28331.2 / 45000 ] Black Storm [ 28331.2 / 81000 ]
Barter [ 15262.5 / 27000 ] Merchant Union [ 15262.5 / 45000 ]
ActivistVictor
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:13:24
24800
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Player team
Gold Rush [ 18000 / 18000 ] Power of Money [ 36495 / 54000 ]
Gold Rush [ 18000 / 18000 ] Power of Money [ 18247.5 / 54000 ]
Starduster
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:06:55
39700
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Player team
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 54520 / 64800 ]
LazarusAjin
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Units cost is reduced to 90% (10% cheaper).
13:09:46
27800
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
summonpp
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:16:38
25100
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Player team
Gold Rush [ 13660 / 25200 ] Power of Money [ 13660 / 75600 ]
Gold Rush [ 6830 / 28800 ] Power of Money [ 6830 / 86400 ]
Red-Halo
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:00:30
298565
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Player team
Gold Rush [ 11170 / 25200 ] Power of Money [ 11170 / 75600 ]
Gold Rush [ 6200 / 28800 ] Power of Money [ 6200 / 86400 ]
GildedRose
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
50220
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Player team
Gold Rush [ 21600 / 21600 ] Power of Money [ 64800 / 64800 ]
Morale Boost [ 35910 / 36000 ] Samurai Spirit [ 35910 / 63000 ]
SleepyDragon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
07:06:19
27200
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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