Day 9 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/03/2021 - Last Updated: 02/19/2021 - 2V2 Pucky!
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Damage Calculator (Hotkey: C)
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Meteor
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乌鸦initial
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Units gain +30% attack, but lose -20% defense.
00:00:00
20400
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Player team
Lightning Drive [ 22750 / 27000 ] Lightning Strike [ 22750 / 81000 ]
Knuckleduster [ 11375 / 27000 ] Haymaker [ 11375 / 54000 ]
Rafmagn
Luck on attacks is +0 to +19%. No day-to-day abilities.
29:09:40
4700
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Player team
Lucky Star [ 19700 / 27000 ] Lady Luck [ 19700 / 54000 ]
Hyper Repair [ 9850 / 27000 ] Hyper Upgrade [ 9850 / 54000 ]
cagneymi
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. No day-to-day abilities.
28:02:26
4100
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Player team
Lightning Drive [ 22250 / 27000 ] Lightning Strike [ 22250 / 81000 ]
Hyper Repair [ 11125 / 27000 ] Hyper Upgrade [ 11125 / 54000 ]
Ivan Explanation
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:13:58
17100
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Player team
Urban Blight [ 22150 / 27000 ] High Society [ 22150 / 54000 ]
Double Time [ 11075 / 27000 ] Victory March [ 11075 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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