FFTBG - 1 v 4
Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/06/2021 - Last Updated: 02/15/2021 - All Sides (4 v 1)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
eldena eldena
Units (even air units) gain +10% attack power on plains.
49:20:44
5600
Beat Down [ 22900 / 32400 ] Block Rock [ 22900 / 64800 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
loafsies loafsies
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
56:04:30
11000
Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
DustBirdEX DustBirdEX
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
52:19:00
1600
POWER
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
Aldrammech Aldrammech
No day-to-day abilities.
50:22:04
10100
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 58850 / 75600 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Nizaha Nizaha
No day-to-day abilities.
00:00:00
106100
Hyper Repair [ 48600 / 48600 ] Hyper Upgrade [ 82800 / 97200 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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