game anyone?
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/07/2021 - Last Updated: 01/27/2021 - Fireball islands
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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ActivistVictor
Units cost is reduced to 90% (10% cheaper). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
02:17:49
1350
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Player team
Barter [ 19620 / 27000 ] Merchant Union [ 19620 / 45000 ]
Lightning Drive [ 9810 / 27000 ] Lightning Strike [ 9810 / 81000 ]
ThisSorcerer
Units cost is reduced to 90% (10% cheaper). Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
13000
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Player team
Barter [ 25120 / 27000 ] Merchant Union [ 25120 / 45000 ]
Blizzard [ 12560 / 27000 ] Winter Fury [ 12560 / 63000 ]
atravelyan
Units cost is reduced to 90% (10% cheaper). Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:17:17
11650
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Player team
Barter [ 3440 / 27000 ] Merchant Union [ 3440 / 45000 ]
Snipe Attack [ 2020 / 27000 ] Super Snipe [ 2020 / 54000 ]
bronx06
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units cost is reduced to 90% (10% cheaper).
10:17:34
15450
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Player team
Snipe Attack [ 5170 / 27000 ] Super Snipe [ 5170 / 54000 ]
Barter [ 2990 / 27000 ] Merchant Union [ 2990 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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