Compass
Day 75 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/19/2021 - Last Updated: 04/08/2021 - Compass
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Vax2310
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Unaffected by snow, but rain affects him the same as snow would for others.
59:17:56
6700
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 48600 / 48600 ] Overdrive [ 97200 / 97200 ]
Blizzard [ 12450 / 54000 ] Winter Fury [ 12450 / 126000 ]
Gorp900
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
55:22:34
11800
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 59400 / 59400 ] Overdrive [ 118800 / 118800 ]
Double Time [ 20825 / 48600 ] Victory March [ 20825 / 129600 ]
Jamezox
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
55200
  • 0
    Units in vision only
  • 0
  • 0
POWER
Enhanced Vision [ 35500 / 70200 ] Counter Break [ 35500 / 117000 ]
CaptTufty
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +10% attack power on plains.
38:11:18
24400
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 80200 / 81000 ] High Society [ 80200 / 162000 ]
Beat Down [ 59400 / 59400 ] Block Rock [ 118800 / 118800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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