testing one two testing
Day 25 - Boot: 00d 00h 00m - AET:
Game Started: 06/18/2006 - Last Updated: 12/26/2006 - The wheel of time
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Mark998
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10000
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Snipe Attack [ 560 / 27000 ] Super Snipe [ 560 / 81000 ]
Phase3
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
25000
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Gold Rush [ 15463.9 / 27000 ] Power of Money [ 15463.9 / 81000 ]
Red Guns
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
45200
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Max Force [ 27000 / 27000 ] Max Blast [ 64159.5 / 81000 ]
dooey100
No day-to-day abilities.
4000
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Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
2i
Units cost +20% more to build, but gain +30% attack and defense.
5400
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 29497 / 81000 ]
Sheik18
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
12000
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
VIH
Units cost is reduced to 90% (10% cheaper).
37550
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Barter [ 27000 / 27000 ] Merchant Union [ 56307.5 / 81000 ]
DarkGiz1134
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13600
  • 0
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    0/?
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Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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