Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/13/2021 - Last Updated: 05/01/2021 - The World
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Deluxe445
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15:11:46
42000
  • 0
    Units in vision only
  • 0
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Player team
Urban Blight [ 2925 / 54000 ] High Society [ 2925 / 108000 ]
RoBlueKiran321
No day-to-day abilities.
17:01:05
21600
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    Units in vision only
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 53050 / 54000 ]
loafsies
Units gain +10% attack.
23:07:32
39150
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    Units in vision only
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Player team
Black Wave [ 0 / 72000 ] Black Storm [ 0 / 129600 ]
YertleTheTertle
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
30:02:12
3218
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    Units in vision only
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Player team
Gold Rush [ 42675 / 46800 ] Power of Money [ 42675 / 140400 ]
Gamma Emerald
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:21:44
18600
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    Units in vision only
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Player team
Urban Blight [ 18980 / 27000 ] High Society [ 18980 / 54000 ]
Might of Ra
No day-to-day abilities.
21:14:10
5200
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    Units in vision only
  • 0
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Player team
Hyper Repair [ 29550 / 37800 ] Hyper Upgrade [ 29550 / 75600 ]
syobotti
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
231570
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    Units in vision only
  • 0
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Player team
Gold Rush [ 54000 / 54000 ] Power of Money [ 77180 / 162000 ]
Schurlio
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
29:00:40
6100
  • 0
    Units in vision only
  • 0
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Player team
Tsunami [ 52060 / 64800 ] Typhoon [ 52060 / 113400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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