crazy about money (4)
Day 5 - Boot: 00d 00h 00m - AET:
Game Started: 06/20/2006 - Last Updated: 07/18/2006 - The World
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
AngelHawke
Units gain +10% attack.
144500
  • 0
  • 0
  • 0
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
dbgtrgr
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
104000
  • 0
  • 0
  • 0
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 81000 ]
Calvacadeofcats
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
170000
  • 0
  • 0
  • 0
Terrain Tactics [ 8955 / 27000 ] Prime Tactics [ 8955 / 81000 ]
Ababy
Units cost +20% more to build, but gain +30% attack and defense.
68000
  • 0
  • 0
  • 0
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
Warlocksinsanity
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
68000
  • 0
  • 0
  • 0
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Marv
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
194500
  • 0
  • 0
  • 0
Urban Blight [ 10410 / 27000 ] High Society [ 10410 / 81000 ]
srstarry
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
100000
  • 0
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
caboose_retard_of_…
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
133500
  • 0
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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