Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/19/2021 - Last Updated: 04/04/2021 - Battle of the Atlantic
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Vinlow
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
09:19:48
18500
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Le lieu tenant
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
17:11:23
35550
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    Units in vision only
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Player team
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 41325 / 45000 ]
queen12
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
90550
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    Units in vision only
  • 0
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Player team
Tsunami [ 20300 / 43200 ] Typhoon [ 20300 / 75600 ]
e13691246
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
20:18:55
850
  • 0
    Units in vision only
  • 0
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Player team
Tsunami [ 8800 / 43200 ] Typhoon [ 8800 / 75600 ]
Might of Ra
Unaffected by snow, but rain affects him the same as snow would for others.
17:03:22
24300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Blizzard [ 26600 / 37800 ] Winter Fury [ 26600 / 88200 ]
crazydusty
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:15:10
28900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Lightning Drive [ 0 / 32400 ] Lightning Strike [ 0 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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