bruh
Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/24/2021 - Last Updated: 04/13/2021 - FC Barcelona Shield
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Messages
Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Yellowash
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12:11:56
85900
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POWER
Hello72207
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
126000
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Copter Command [ 32400 / 32400 ] Airborne Assault [ 97200 / 97200 ]
Tofucana12
Units cost +20% more to build, but gain +30% attack and defense.
14:07:27
91320
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Morale Boost [ 34700 / 50400 ] Samurai Spirit [ 34700 / 88200 ]
YertleTheTertle
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:13:23
111300
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Double Time [ 32250 / 32400 ] Victory March [ 32250 / 86400 ]
Brun0BR
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
02:21:42
422980
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Market Crash [ 30450 / 32400 ] War Bonds [ 30450 / 97200 ]
cagneymi
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13:08:13
66800
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Copter Command [ 36000 / 36000 ] Airborne Assault [ 108000 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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