dooey
Day 3 - Boot: 00d 00h 00m - AET:
Game Started: 06/21/2006 - Last Updated: 09/02/2006 - The wheel of time
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Smoothix
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
LOCKS
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
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Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
obsidian.sc2005
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
SonicKidGJ
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
dbw005
Units (even air units) gain +10% attack power on plains.
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
bakabonest
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
dooey100
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
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Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
redcomet0079
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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