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Day 4 - Boot: 00d 00h 00m - AET:
Game Started: 06/22/2006 - Last Updated: 09/05/2006 - piperunner runner
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
feilen
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14400
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Gold Rush [ 27000 / 27000 ] Power of Money [ 40000 / 81000 ]
AngelHawke
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
25000
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Snipe Attack [ 20000 / 27000 ] Super Snipe [ 20000 / 81000 ]
brandon_ridgway35
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
13000
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
ChickenLord2
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
cayouche
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
8400
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Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
falkflyer
Units (even air units) gain +10% attack power on roads.
8000
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Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 81000 ]
DarkGiz1134
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
8000
  • 0
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  • 0
    0/?
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Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
shootyguns
Units cost +20% more to build, but gain +30% attack and defense.
8000
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  • 0
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Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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