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Gentle Giant
[REPLAY MODE]
Day 42
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Turn:
00d 00h 00m
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Total:
00d 00h 00m
Turn:
00d 00h 00m
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Total:
00d 00h 00m
[PAUSED]
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Game Menu
Resign
Screenshot
Stats
Hotkeys
Keyboard Hotkeys: C - Toggle damage calculator
A - Hold "A" and click a unit to select an attacker for the calculator
D - Hold "D" and click a unit to select a defender for the calculator
Shift - Hold "Shift" and hover over units to preview their movement tiles
Ctrl - Hold "Ctrl" and hover over units to preview their attack range tiles
Alt - Hold "Alt" and hover over units to preview their vision range tiles
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Army Colors
Orange Star
Blue Moon
Green Earth
Yellow Comet
Black Hole
Red Fire
Grey Sky
Brown Desert
Amber Blossom
Jade Sun
Cobalt Ice
Pink Cosmos
Teal Galaxy
Purple Lightning
Acid Rain
White Nova
Azure Asteroid
Noir Eclipse
Silver Claw
Umber Wilds
✕
Overview
Stats
Victory
-
0 | 0
Defeat
-
0
|
0
Generated:
Value:
Morale Boost
[
57600 /
57600
]
Samurai Spirit
[
89090 /
100800
]
All units' attack is increased to +40%.
All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
Hyper Repair
[
37800 /
37800
]
Hyper Upgrade
[
75600 /
75600
]
All units gain +2 HP.
All units gain +5 HP, +10% attack, and +1 movement.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
SUPER
Barter
[
0 /
64800
]
Merchant Union
[
0 /
108000
]
Units cost is reduced to 50%.
Units cost reduced to 50%, and ground units can deploy from cities.
Enhanced Vision
[
43200 /
43200
]
Counter Break
[
72000 /
72000
]
All units gain +1 vision, and can see into forests and reefs.
All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Blizzard
[
32400 /
32400
]
Winter Fury
[
75600 /
75600
]
Changes the weather to Snow for 1 day.
Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
Market Crash
[
18000 /
18000
]
War Bonds
[
54000 /
54000
]
Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
Receives funds equal to 50% of the damage dealt when attacking enemy units.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Sideslip
[
21600 /
21600
]
Sidewinder
[
54000 /
54000
]
All units gain +1 movement.
All units gain +2 movement.
Barter
[
30185 /
37800
]
Merchant Union
[
30185 /
63000
]
Units cost is reduced to 50%.
Units cost reduced to 50%, and ground units can deploy from cities.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Hyper Repair
[
53160 /
64800
]
Hyper Upgrade
[
53160 /
129600
]
All units gain +2 HP.
All units gain +5 HP, +10% attack, and +1 movement.
Barter
[
54000 /
54000
]
Merchant Union
[
90000 /
90000
]
Units cost is reduced to 50%.
Units cost reduced to 50%, and ground units can deploy from cities.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Barter
[
27000 /
27000
]
Merchant Union
[
30120 /
45000
]
Units cost is reduced to 50%.
Units cost reduced to 50%, and ground units can deploy from cities.
Hyper Repair
[
15060 /
27000
]
Hyper Upgrade
[
15060 /
54000
]
All units gain +2 HP.
All units gain +5 HP, +10% attack, and +1 movement.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Morale Boost
[
14622.5 /
36000
]
Samurai Spirit
[
14622.5 /
63000
]
All units' attack is increased to +40%.
All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
Lucky Lass
[
8845 /
27000
]
Covering Fire
[
8845 /
54000
]
Luck is improved to +0% to +39%.
Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Tsunami
[
0 /
36000
]
Typhoon
[
0 /
63000
]
All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
Black Wave
[
0 /
45000
]
Black Storm
[
0 /
81000
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Barter
[
32400 /
32400
]
Merchant Union
[
38635 /
54000
]
Units cost is reduced to 50%.
Units cost reduced to 50%, and ground units can deploy from cities.
Hyper Repair
[
27000 /
27000
]
Hyper Upgrade
[
32817.5 /
54000
]
All units gain +2 HP.
All units gain +5 HP, +10% attack, and +1 movement.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Morale Boost
[
72000 /
72000
]
Samurai Spirit
[
126000 /
126000
]
All units' attack is increased to +40%.
All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
Hyper Repair
[
43200 /
43200
]
Hyper Upgrade
[
86400 /
86400
]
All units gain +2 HP.
All units gain +5 HP, +10% attack, and +1 movement.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Barter
[
37800 /
37800
]
Merchant Union
[
60225 /
63000
]
Units cost is reduced to 50%.
Units cost reduced to 50%, and ground units can deploy from cities.
Blizzard
[
32400 /
32400
]
Winter Fury
[
45452.5 /
75600
]
Changes the weather to Snow for 1 day.
Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Morale Boost
[
11815 /
36000
]
Samurai Spirit
[
11815 /
63000
]
All units' attack is increased to +40%.
All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
Sideslip
[
11367.5 /
18000
]
Sidewinder
[
11367.5 /
45000
]
All units gain +1 movement.
All units gain +2 movement.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Double Time
[
0 /
27000
]
Victory March
[
0 /
72000
]
Footsoldiers gain +1 movement and their attack is increased to +50%.
Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
Barter
[
0 /
27000
]
Merchant Union
[
0 /
45000
]
Units cost is reduced to 50%.
Units cost reduced to 50%, and ground units can deploy from cities.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Copter Command
[
36000 /
36000
]
Airborne Assault
[
108000 /
108000
]
Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
Double Time
[
0 /
54000
]
Victory March
[
0 /
144000
]
Footsoldiers gain +1 movement and their attack is increased to +50%.
Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Player Boxes Position
Power bars
Action
Date
None!
?
Hold down "A" or "D" while clicking a unit to add it to the calculator
✕
{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}
Toggle out of ammo
{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}
Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}%
{{damage.minInfo.fundsDamage}}
- {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP
{{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}%
@{{defRemainingHP.maxHP}}HP
{{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}%
{{damage.minCounterInfo.minLuck.counterFundsDamage}}
- {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}
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