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Day 24 - Boot: 00d 00h 00m - AET:
Game Started: 06/24/2006 - Last Updated: 09/20/2006 - The World
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
LOCKS
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12000
  • 0
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
XxJesterxX
Units cost +20% more to build, but gain +30% attack and defense.
11600
  • 0
  • 0
  • 0
Player team
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
Red Guns
Units cost is reduced to 90% (10% cheaper).
80
  • 0
  • 0
  • 0
Player team
POWER
ChickenLord2
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
30300
  • 0
  • 0
  • 0
Player team
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 38360 / 81000 ]
AngelHawke
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
4000
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Mr. Cannon
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
2152
  • 0
  • 0
  • 0
Player team
Gold Rush [ 25150.6 / 27000 ] Power of Money [ 25150.6 / 81000 ]
Pincer_Strike
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
5900
  • 0
  • 0
  • 0
Player team
Tsunami [ 3935 / 27000 ] Typhoon [ 3935 / 81000 ]
DragonKnight
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
500
  • 0
  • 0
  • 0
Player team
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 35185.2 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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