race to the hq's!!!
Day 23 - Boot: 00d 00h 00m - AET:
Game Started: 06/27/2006 - Last Updated: 09/15/2006 - RACE YA
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
parsley
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
9000
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
Kurczak
No day-to-day abilities.
9000
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    0/?
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Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
SuperSquall
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12000
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
Fossil
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
5000
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
sentinal343
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
4000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
amthc356
Units gain +30% attack, but lose -20% defense.
13000
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 33240 / 81000 ]
PucKviruS
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10000
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Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 35220 / 81000 ]
Calvacadeofcats
No day-to-day abilities.
8000
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Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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