A Sea to Remember
Day 3 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/03/2021 - Last Updated: 05/23/2021 - Epic-Sea-Battle
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Product
Units gain +10% attack and +10% defense.
08:04:39
8500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Green001
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
11400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
SovacoDaCobra
Units cost is reduced to 90% (10% cheaper).
08:22:00
10200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
draw
No day-to-day abilities.
08:00:00
6000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Zenoxie
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:13:18
4400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
LyreHikari
Units cost is reduced to 90% (10% cheaper).
03:01:02
9300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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