Are You Crazy?
Day 2 - Boot: 00d 00h 00m - AET:
Game Started: 06/27/2006 - Last Updated: 09/20/2006 - O M G
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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SonicKidGJ
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
201000
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
postmoderndebris
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
201000
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Double Time [ 1840 / 27000 ] Victory March [ 1840 / 81000 ]
brandon_ridgway35
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
201000
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
AngelHawke
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
203000
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
JHKR
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
204200
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Terrain Tactics [ 11360 / 27000 ] Prime Tactics [ 11360 / 81000 ]
Aulakauss
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
134400
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Tsunami [ 2280 / 27000 ] Typhoon [ 2280 / 81000 ]
AW396
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
202600
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Copter Command [ 27000 / 27000 ] Airborne Assault [ 39125 / 81000 ]
MorganLeah
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
209600
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Urban Blight [ 24100 / 27000 ] High Society [ 24100 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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