Quick Rush
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/19/2021 - Last Updated: 10/14/2021 - Caspian Sea and Caucasus
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
HittingWomenIsBad
Luck on attacks is +0 to +19%.
01:23:02
14300
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Lucky Star [ 27000 / 27000 ] Lady Luck [ 46620 / 54000 ]
e13691246
Units cost +20% more to build, but gain +30% attack and defense.
22:09:33
720
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Morale Boost [ 30180 / 57600 ] Samurai Spirit [ 30180 / 100800 ]
Egeon
Units cost +20% more to build, but gain +30% attack and defense.
07:23:48
10040
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Morale Boost [ 9960 / 64800 ] Samurai Spirit [ 9960 / 113400 ]
MadladLelouch
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:16:25
11300
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Snipe Attack [ 24640 / 27000 ] Super Snipe [ 24640 / 54000 ]
Eevulpix
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
39680
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Morale Boost [ 40260 / 50400 ] Samurai Spirit [ 40260 / 88200 ]
Pitbull
Units gain +10% attack and +10% defense.
04:01:01
800
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SUPER
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:01:12
5600
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Terrain Tactics [ 25740 / 36000 ] Prime Tactics [ 25740 / 63000 ]
cole369
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:21:13
5000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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