Quick Rush
Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/20/2021 - Last Updated: 09/14/2021 - Europa 60*60
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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HittingWomenIsBad
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:21:09
1700
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Copter Command [ 5125 / 36000 ] Airborne Assault [ 5125 / 108000 ]
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:00:54
25800
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Schreck
Units cost is reduced to 90% (10% cheaper).
34:13:17
220
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SUPER
Le lieu tenant
Units cost +20% more to build, but gain +30% attack and defense.
25:18:22
42800
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Morale Boost [ 6280 / 50400 ] Samurai Spirit [ 6280 / 88200 ]
Lientur00
Units cost +20% more to build, but gain +30% attack and defense.
16:12:38
32000
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Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 54715 / 75600 ]
cole369
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:22:03
4000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
melvyn
Units cost is reduced to 90% (10% cheaper).
00:00:00
184140
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Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
SSAO
Units cost is reduced to 90% (10% cheaper).
14:18:27
47170
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Barter [ 0 / 48600 ] Merchant Union [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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