FFA
Day 44 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/25/2021 - Last Updated: 08/05/2021 - fantasy island
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
crazydusty
No day-to-day abilities.
117:01:24
19300
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Hyper Repair [ 48600 / 48600 ] Hyper Upgrade [ 79950 / 97200 ]
hystro
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
1000
  • 0
  • 0
  • 0
    0/?
    0/?
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    0/?
Tsunami [ 0 / 93600 ] Typhoon [ 0 / 163800 ]
Cvest501
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
167:11:14
9800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
Turbo Charge [ 54000 / 54000 ] Overdrive [ 108000 / 108000 ]
Kaverchen
Units (even air units) gain +10% attack power on plains.
04:00:00
10000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
sif
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
169:04:25
22300
  • 0
  • 0
  • 0
    0/?
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Tsunami [ 73750 / 79200 ] Typhoon [ 73750 / 138600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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