FIX 2 ffa
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/30/2021 - Last Updated: 08/06/2021 - Battle for the azur lane
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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crazydusty
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
04:07:33
3700
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Tsunami [ 50400 / 50400 ] Typhoon [ 88200 / 88200 ]
Lightning Drive [ 26425 / 37800 ] Lightning Strike [ 26425 / 113400 ]
Richard McBohner
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:00:00
60000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Mighty Domi
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
16:15:38
76000
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Tsunami [ 50400 / 50400 ] Typhoon [ 72175 / 88200 ]
Lightning Drive [ 21762.5 / 32400 ] Lightning Strike [ 21762.5 / 97200 ]
Zetaku
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
14:23:41
3800
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SUPER
Sideslip [ 28800 / 28800 ] Sidewinder [ 66825 / 72000 ]
Varker
Unaffected by snow, but rain affects him the same as snow would for others. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
806150
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Blizzard [ 48600 / 48600 ] Winter Fury [ 113400 / 113400 ]
Tsunami [ 36850 / 57600 ] Typhoon [ 36850 / 100800 ]
earthbendercharlie
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
08:00:00
60000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
LazarusAjin
Units repair +1 additional HP (note: liable for costs). Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:03:47
43850
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SUPER
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
Vendedor_de_Pérdidas2
No day-to-day abilities. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
02:15:16
58250
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POWER
Lightning Drive [ 17850 / 32400 ] Lightning Strike [ 17850 / 97200 ]
Yukon404
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
09:14:08
62000
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Urban Blight [ 2400 / 27000 ] High Society [ 2400 / 54000 ]
Tsunami [ 1200 / 36000 ] Typhoon [ 1200 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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