set draw
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/06/2021 - Last Updated: 06/06/2021 - from one side to another (4p)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
bruhbob bruhbob
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
18:23:44
8300
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 31400 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
Tesla Tesla
No day-to-day abilities.
18:23:33
8000
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 35850 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Combinebobnt Combinebobnt
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18:23:40
24000
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 56650 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
tenryuuowl tenryuuowl
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
16000
Turbo Charge [ 27000 / 27000 ] Overdrive [ 47550 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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