Quick Rush
Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/10/2021 - Last Updated: 08/04/2021 - Africa in 1914
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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HittingWomenIsBad
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:10:14
21280
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Gold Rush [ 18000 / 18000 ] Power of Money [ 32260 / 54000 ]
dedorlive
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
05:05:34
31000
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Mad King Cosmo
Units cost +20% more to build, but gain +30% attack and defense.
13:05:35
57840
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SUPER
_Corsair_
Units cost +20% more to build, but gain +30% attack and defense.
08:07:07
10840
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Morale Boost [ 0 / 43200 ] Samurai Spirit [ 0 / 75600 ]
Kolosuz
Units (even air units) gain +10% attack power on plains.
08:23:03
18000
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Schreck
Units cost +20% more to build, but gain +30% attack and defense.
17:21:30
26160
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Morale Boost [ 26460 / 36000 ] Samurai Spirit [ 26460 / 63000 ]
MadladLelouch
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
34000
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Snipe Attack [ 15720 / 27000 ] Super Snipe [ 15720 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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