FFA
Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/24/2021 - Last Updated: 07/23/2021 - Ancient Fortresss
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Hardie Hardie
Units cost +20% more to build, but gain +30% attack and defense.
27:03:37
1880
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 64840 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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LeafyFox LeafyFox
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
13130
Gold Rush [ 25200 / 25200 ] Power of Money [ 75600 / 75600 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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AntagKelsey AntagKelsey
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
15:11:12
12500
Turbo Charge [ 520 / 32400 ] Overdrive [ 520 / 64800 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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treebeard treebeard
No day-to-day abilities.
09:23:08
8000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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CriticalKind CriticalKind
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:12:07
11000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Schurlio Schurlio
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17:06:03
14020
Gold Rush [ 11360 / 25200 ] Power of Money [ 11360 / 75600 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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