Literally cancer
Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/26/2021 - Last Updated: 11/01/2021 - Do not play this map
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
CaptainGrimlock CaptainGrimlock
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
71:11:29
522500
Snipe Attack [ 15450 / 27000 ] Super Snipe [ 15450 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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general_winter general_winter
Units cost +20% more to build, but gain +30% attack and defense.
396:23:33
747500
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 44100 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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AntagKelsey AntagKelsey
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
70:14:29
525500
Snipe Attack [ 25500 / 27000 ] Super Snipe [ 25500 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Pikablue25 Pikablue25
Units cost +20% more to build, but gain +30% attack and defense.
43:23:58
505900
Morale Boost [ 23400 / 36000 ] Samurai Spirit [ 23400 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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DiscipleOfDIO DiscipleOfDIO
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
154:16:09
582500
Meteor Strike [ 17700 / 54000 ] Meteor Strike II [ 17700 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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oddlyobtuselemon1654 oddlyobtuselemon1654
No day-to-day abilities.
43:22:26
509500
Hyper Repair [ 18750 / 27000 ] Hyper Upgrade [ 18750 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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rundumnurd rundumnurd
Units cost +20% more to build, but gain +30% attack and defense.
71:21:14
517700
Morale Boost [ 35700 / 36000 ] Samurai Spirit [ 35700 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Toast77 Toast77
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
43:23:27
506500
Double Time [ 21000 / 27000 ] Victory March [ 21000 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Matty4ggs Matty4ggs
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
770600
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 40800 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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davincent456 davincent456
Units cost +20% more to build, but gain +30% attack and defense.
418:13:59
771900
Morale Boost [ 23400 / 36000 ] Samurai Spirit [ 23400 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Lpsage99 Lpsage99
Units cost +20% more to build, but gain +30% attack and defense.
57:11:05
519000
Morale Boost [ 25200 / 36000 ] Samurai Spirit [ 25200 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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shen150 shen150
Units cost +20% more to build, but gain +30% attack and defense.
43:22:41
505900
Morale Boost [ 25350 / 36000 ] Samurai Spirit [ 25350 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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EmanuDragon EmanuDragon
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
44:00:00
506500
Lightning Drive [ 7500 / 27000 ] Lightning Strike [ 7500 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Greycatmon Greycatmon
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
43:23:20
509500
Terrain Tactics [ 19500 / 36000 ] Prime Tactics [ 19500 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Gears_in_Chains Gears_in_Chains
Units cost +20% more to build, but gain +30% attack and defense.
69:15:45
528500
Morale Boost [ 5400 / 36000 ] Samurai Spirit [ 5400 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Zach The Wolf Zach The Wolf
Units cost +20% more to build, but gain +30% attack and defense.
44:00:00
505900
Morale Boost [ 5400 / 36000 ] Samurai Spirit [ 5400 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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