Chaotic FFA
Day 9 - Boot: 00d 00h 00m - AET:
Game Started: 07/04/2006 - Last Updated: 09/07/2006 - Controlled Chaos
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Tartan Warrior
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
33400
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Copter Command [ 21015 / 27000 ] Airborne Assault [ 21015 / 81000 ]
DragonKnight
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
4100
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SUPER
NinjaCommand
Units gain +10% attack.
29800
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Black Wave [ 17695 / 27000 ] Black Storm [ 17695 / 81000 ]
LoneMidnightWolf
Units gain +10% attack.
72400
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Black Wave [ 8470 / 27000 ] Black Storm [ 8470 / 81000 ]
JHKR
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
26900
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Terrain Tactics [ 16595 / 27000 ] Prime Tactics [ 16595 / 81000 ]
s128n
No day-to-day abilities.
19500
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Hyper Repair [ 7105 / 27000 ] Hyper Upgrade [ 7105 / 81000 ]
sasori
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
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Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 63000 / 81000 ]
Kamek77
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
29100
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Terrain Tactics [ 11535 / 27000 ] Prime Tactics [ 11535 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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