Day 20 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/01/2021 - Last Updated: 07/23/2021 - Paintball Arena 2v2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
foxo3602
Unaffected by snow, but rain affects him the same as snow would for others.
22:02:26
600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Blizzard [ 12350 / 43200 ] Winter Fury [ 12350 / 100800 ]
Crobie
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
25:20:15
800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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    0/?
    0/?
    0/?
    0/?
Player team
Urban Blight [ 23100 / 43200 ] High Society [ 23100 / 86400 ]
spot217
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
23:03:24
6000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
POWER
Elzaim
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
14000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Player team
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 75600 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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