Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/02/2021 - Last Updated: 08/10/2021 - 3v3 multi-front battle
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
foxo3602
Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
28600
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Player team
Blizzard [ 10240 / 37800 ] Winter Fury [ 10240 / 88200 ]
rundumnurd
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:21:41
11100
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Player team
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 50000 / 64800 ]
chub_nuts
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
11:12:27
30000
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Player team
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
spot217
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
17:07:55
800
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Player team
Urban Blight [ 33150 / 37800 ] High Society [ 33150 / 75600 ]
TXAggie
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
13:19:31
4500
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Player team
Tower Shield [ 37800 / 37800 ] Tower of Power [ 57550 / 75600 ]
Sewer Mermaid
Units cost is reduced to 90% (10% cheaper).
11:02:26
12900
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Player team
Barter [ 6230 / 27000 ] Merchant Union [ 6230 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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