Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/04/2021 - Last Updated: 08/03/2021 - Alora City
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Sluffybiggums Sluffybiggums
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
25:22:36
13400
Max Force [ 43200 / 43200 ] Max Blast [ 57300 / 86400 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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akeptune akeptune
Units repair +1 additional HP (note: liable for costs).
00:00:00
32800
Lucky Lass [ 43200 / 43200 ] Covering Fire [ 48900 / 86400 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Swiggiti_Swooti Swiggiti_Swooti
Units gain +10% attack and +10% defense.
31:23:14
8900
None [ 11160 / 126000 ] Ex Machina [ 11160 / 126000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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yeezy68k yeezy68k
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
31:02:36
16932
Gold Rush [ 7910 / 36000 ] Power of Money [ 7910 / 108000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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