Coupled Entry v2
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/05/2021 - Last Updated: 10/23/2021 - Multiple Immigration
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Fruitigal
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
11:08:46
7700
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    Units in vision only
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Player team
Tower Shield [ 8380 / 37800 ] Tower of Power [ 8380 / 75600 ]
pkmndong
Units cost +20% more to build, but gain +30% attack and defense.
11:20:03
3740
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    Units in vision only
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Player team
SUPER
Lientur00
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:23:41
6100
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Player team
Double Time [ 32400 / 32400 ] Victory March [ 43780 / 86400 ]
BlackSoda
Units cost +20% more to build, but gain +30% attack and defense.
16:17:34
1900
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    Units in vision only
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Player team
Morale Boost [ 49980 / 50400 ] Samurai Spirit [ 49980 / 88200 ]
gunthergun
Units cost is reduced to 90% (10% cheaper).
00:00:00
7900
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    Units in vision only
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Player team
Barter [ 25510 / 37800 ] Merchant Union [ 25510 / 63000 ]
Mopro
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14:07:39
12700
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    Units in vision only
  • 0
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
The Shadow
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
01:02:05
200
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    Units in vision only
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Player team
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 62320 / 97200 ]
BlazeChar
No day-to-day abilities.
19:11:42
2100
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    Units in vision only
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Player team
Hyper Repair [ 31520 / 32400 ] Hyper Upgrade [ 31520 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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