Testing new COs.
Day 16 - Boot: 00d 00h 00m - AET:
Game Started: 07/16/2006 - Last Updated: 11/07/2006 - The World
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
HAMMURDLER
Luck on attacks is -14% to +29%.
14000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Overclock [ 0 / 27000 ] System Crash [ 0 / 81000 ]
Shuriken
Units gain +10% attack and +10% defense.
16000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
None [ 0 / 27000 ] Ex Machina [ 0 / 81000 ]
RedKlonoa
Units gain +10% attack and +10% defense.
18000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
None [ 0 / 27000 ] Ex Machina [ 0 / 81000 ]
SaiRyoplx
Units repair +1 additional HP (note: liable for costs).
16000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
drake99dragon
Units gain +10% attack and +10% defense.
200
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
None [ 27000 / 27000 ] Ex Machina [ 90000 / 81000 ]
JHKR
Units repair +1 additional HP (note: liable for costs).
35500
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
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Lucky Lass [ 27000 / 27000 ] Covering Fire [ 54000 / 81000 ]
Enzan_Arikado
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
16000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
DragonKnight
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
39240
  • 0
  • 0
  • 0
    0/?
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Gold Rush [ 15121.6 / 27000 ] Power of Money [ 15121.6 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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