who gives a @$$
Day 15 - Boot: 00d 00h 00m - AET:
Game Started: 07/10/2006 - Last Updated: 09/22/2006 - The World
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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megakillajman
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
41000
  • 0
  • 0
  • 0
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 81000 ]
Talan_Lysander
Units cost +20% more to build, but gain +30% attack and defense.
38200
  • 0
  • 0
  • 0
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
crazyscot11
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
45000
  • 0
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
felipebh
Luck on attacks is -9% to +24%.
226300
  • 0
  • 0
  • 0
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 81000 ]
bakabonest
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
45000
  • 0
  • 0
  • 0
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Nytekrawla
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
29000
  • 0
  • 0
  • 0
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Dokan
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
42600
  • 0
  • 0
  • 0
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
DragonKnight
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
83700
  • 0
  • 0
  • 0
Gold Rush [ 9987.6 / 27000 ] Power of Money [ 9987.6 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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