The Hydro Energy Plant
Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/05/2021 - Last Updated: 07/07/2021 - The Hydro Energy Plant
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Uenochan
Units gain +10% attack. No day-to-day abilities.
14:08:05
23600
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Player team
Black Wave [ 1400 / 45000 ] Black Storm [ 1400 / 81000 ]
Hyper Repair [ 700 / 27000 ] Hyper Upgrade [ 700 / 54000 ]
Ignis747
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13:23:51
9000
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Player team
Snipe Attack [ 700 / 27000 ] Super Snipe [ 700 / 54000 ]
Max Force [ 350 / 27000 ] Max Blast [ 350 / 54000 ]
1010ii
Units cost is reduced to 90% (10% cheaper). Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
35000
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Henri_Commander
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units cost is reduced to 90% (10% cheaper).
13:01:03
5800
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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