City Fight Team Game
Day 9 - Boot: 00d 00h 00m - AET:
Game Started: 07/09/2006 - Last Updated: 09/27/2006 - Team Fighting
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Talan_Lysander
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
18000
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Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
Deoxy Knight
Units repair +1 additional HP (note: liable for costs).
15000
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Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
SV-Assassin
Luck on attacks is -9% to +24%.
34500
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Player team
Brute Force [ 19065 / 27000 ] Barbaric Blow [ 19065 / 81000 ]
crazyscot11
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
16000
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Player team
Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
XZ
Luck on attacks is +0 to +19%.
15500
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Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
fifaquake
No day-to-day abilities.
12500
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
BHCO_Hawke
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
15000
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Player team
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Ash_Man
No day-to-day abilities.
34200
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Player team
Hyper Repair [ 21510 / 27000 ] Hyper Upgrade [ 21510 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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