4 Corners, 8 players.
Day 13 - Boot: 00d 00h 00m - AET:
Game Started: 07/10/2006 - Last Updated: 09/09/2006 - 4 corners, 8 players
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
dork
Units cost is reduced to 90% (10% cheaper).
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Player team
SUPER
SonicKidGJ
Units (even air units) gain +10% attack power on plains.
77000
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
Tiger Lily
Units repair +1 additional HP (note: liable for costs).
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Player team
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 43400 / 81000 ]
DarkGiz1134
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
74800
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Player team
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Shadow Star
Units gain +10% attack and +10% defense.
99000
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Player team
None [ 0 / 27000 ] Ex Machina [ 0 / 81000 ]
Haunted_Twilight
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
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Player team
POWER
Deoxy Knight
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
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Player team
Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
AngelHawke
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
62000
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Player team
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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