something to do.
Day 8 - Boot: 00d 00h 00m - AET:
Game Started: 07/10/2006 - Last Updated: 10/12/2006 - It's the End of the World as We Know It
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Mr. Cannon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
100
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Double Time [ 8760 / 27000 ] Victory March [ 8760 / 81000 ]
Mad shark3000
Units repair +1 additional HP (note: liable for costs).
10000
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
Thefishdude
Units gain +10% attack.
9000
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Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
TaikaOni27
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
3000
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Double Time [ 735 / 27000 ] Victory March [ 735 / 81000 ]
Mad cow87
Units repair +1 additional HP (note: liable for costs).
5000
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
Festiva0
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
4000
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
Bomber
Luck on attacks is +0 to +19%.
13000
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
Where no one knows
Units repair +1 additional HP (note: liable for costs).
4000
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
catan
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
0
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Double Time [ 9630 / 27000 ] Victory March [ 9630 / 81000 ]
Nytekrawla
Luck on attacks is +0 to +19%.
4000
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    0/?
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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