have fun :)
Day 10 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/07/2021 - Last Updated: 08/10/2021 - 1600 Artillery
(00,00)
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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laughablybad
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:07:06
1800
  • 0
  • 0
  • 0
Snipe Attack [ 1800 / 37800 ] Super Snipe [ 1800 / 75600 ]
Luke_65
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:17:37
1800
  • 0
  • 0
  • 0
Snipe Attack [ 900 / 37800 ] Super Snipe [ 900 / 75600 ]
FirenFizz
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:01:27
1600
  • 0
  • 0
  • 0
Snipe Attack [ 0 / 37800 ] Super Snipe [ 0 / 75600 ]
Hanakko
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:19:28
7600
  • 0
  • 0
  • 0
Snipe Attack [ 54000 / 54000 ] Super Snipe [ 66900 / 108000 ]
sasasasasa
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:13:58
3000
  • 0
  • 0
  • 0
Snipe Attack [ 24600 / 37800 ] Super Snipe [ 24600 / 75600 ]
potato_tank
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
8800
  • 0
  • 0
  • 0
POWER
Amalgamdragon
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:23:47
2000
  • 0
  • 0
  • 0
Snipe Attack [ 0 / 32400 ] Super Snipe [ 0 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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