Public FFA
Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/08/2021 - Last Updated: 08/30/2021 - Europa 60*60
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Thatadvancewarsdork
No day-to-day abilities.
00:00:00
45400
  • 0
  • 0
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    0/?
    0/?
    0/?
    0/?
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    0/?
Hyper Repair [ 22500 / 27000 ] Hyper Upgrade [ 22500 / 54000 ]
Dante Neblada
Unaffected by snow, but rain affects him the same as snow would for others.
08:23:59
4000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
    0/?
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
ZzSnorlaxZz
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:09:32
12000
  • 0
  • 0
  • 0
    0/?
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Urban Blight [ 600 / 27000 ] High Society [ 600 / 54000 ]
Nyarlth 4
Units repair +1 additional HP (note: liable for costs).
15:20:20
22500
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Lucky Lass [ 2150 / 27000 ] Covering Fire [ 2150 / 54000 ]
Max Wannabe
Units gain +10% attack and +10% defense.
12:17:31
47500
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  • 0
  • 0
    0/?
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    0/?
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
samart
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
16:05:58
1000
  • 0
  • 0
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Tower Shield [ 13600 / 27000 ] Tower of Power [ 13600 / 54000 ]
WarMonger_BE
Units gain +10% attack and +10% defense.
13:06:15
10500
  • 0
  • 0
  • 0
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None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Tuber
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
08:19:04
22500
  • 0
  • 0
  • 0
    0/?
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Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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