3vs3 new map
Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/09/2021 - Last Updated: 09/21/2021 - 3 VS 3 Sea Land Air
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Lupi
Units repair +1 additional HP (note: liable for costs).
30:16:24
7500
  • 0
  • 0
  • 0
Player team
Lucky Lass [ 14050 / 43200 ] Covering Fire [ 14050 / 86400 ]
guy thats here
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:18:41
110100
  • 0
  • 0
  • 0
Player team
Double Time [ 50700 / 59400 ] Victory March [ 50700 / 158400 ]
noname455
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
43700
  • 0
  • 0
  • 0
Player team
Tsunami [ 27775 / 72000 ] Typhoon [ 27775 / 126000 ]
yangwilli
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
31:23:02
45400
  • 0
  • 0
  • 0
Player team
Tsunami [ 50400 / 50400 ] Typhoon [ 87250 / 88200 ]
aliax
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
26:06:12
3600
  • 0
  • 0
  • 0
Player team
Max Force [ 48600 / 48600 ] Max Blast [ 97200 / 97200 ]
Joly
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
23:10:38
3300
  • 0
  • 0
  • 0
Player team
Meteor Strike [ 37400 / 86400 ] Meteor Strike II [ 37400 / 144000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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