Casual 16p Mayhem
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/11/2021 - Last Updated: 12/16/2021 - 16 Reasons
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
zeholyknight
Units gain +30% attack, but lose -20% defense.
09:01:23
2000
  • 0
  • 0
  • 0
    0/?
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Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
VSNES
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
11:10:38
11800
  • 0
  • 0
  • 0
    0/?
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Lightning Drive [ 3300 / 27000 ] Lightning Strike [ 3300 / 81000 ]
Kaiser Vilhelm
Units cost +20% more to build, but gain +30% attack and defense.
09:19:13
3200
  • 0
  • 0
  • 0
    0/?
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
isopod_(Evil_Forme)
Luck on attacks is -9% to +24%.
09:13:47
9000
  • 0
  • 0
  • 0
    0/?
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Brute Force [ 16150 / 27000 ] Barbaric Blow [ 16150 / 54000 ]
Dark Max
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
10:21:43
19100
  • 0
  • 0
  • 0
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Market Crash [ 10610 / 18000 ] War Bonds [ 10610 / 54000 ]
theworst
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
05:13:00
6000
  • 0
  • 0
  • 0
    0/?
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Copter Command [ 18000 / 18000 ] Airborne Assault [ 23650 / 54000 ]
jebsalump
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:19:13
7040
  • 0
  • 0
  • 0
    0/?
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Gold Rush [ 5260 / 18000 ] Power of Money [ 5260 / 54000 ]
Jvillasenor156
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
23:08:21
82800
  • 0
  • 0
  • 0
    0/?
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SUPER
PatricePagne
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
05:11:03
8000
  • 0
  • 0
  • 0
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Urban Blight [ 9630 / 27000 ] High Society [ 9630 / 54000 ]
nicc776
Units repair +1 additional HP (note: liable for costs).
13:08:04
10400
  • 0
  • 0
  • 0
    0/?
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Lucky Lass [ 21050 / 27000 ] Covering Fire [ 21050 / 54000 ]
Capt-Fy
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
13:03:49
2700
  • 0
  • 0
  • 0
    0/?
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
Shin Kami
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:23:02
1000
  • 0
  • 0
  • 0
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Copter Command [ 1460 / 18000 ] Airborne Assault [ 1460 / 54000 ]
lucoli
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13:12:45
10200
  • 0
  • 0
  • 0
    0/?
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    0/?
    0/?
    0/?
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    0/?
Copter Command [ 0 / 21600 ] Airborne Assault [ 0 / 64800 ]
Kroatoan
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:04:04
38065
  • 0
  • 0
  • 0
    0/?
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Gold Rush [ 28800 / 28800 ] Power of Money [ 62940 / 86400 ]
Gaybee!
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
05:15:40
3000
  • 0
  • 0
  • 0
    0/?
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    0/?
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
PromKnight
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
4900
  • 0
  • 0
  • 0
    0/?
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    0/?
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    0/?
POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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