8 way FFA
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/13/2021 - Last Updated: 07/23/2021 - Heavy Mass
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
shock455 shock455
No day-to-day abilities.
10:15:18
193100
Hyper Repair [ 48600 / 48600 ] Hyper Upgrade [ 96350 / 97200 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Magewood Magewood
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
29700
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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JTPMyth JTPMyth
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
03:07:00
13500
Terrain Tactics [ 21300 / 36000 ] Prime Tactics [ 21300 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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ClassyGamer ClassyGamer
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
03:19:19
15000
Urban Blight [ 10350 / 27000 ] High Society [ 10350 / 54000 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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thebookworm0604 thebookworm0604
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
02:22:09
12000
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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LiterallyWho LiterallyWho
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
06:09:14
34700
Max Force [ 11950 / 32400 ] Max Blast [ 11950 / 64800 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Memmes Memmes
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:03:12
15700
Urban Blight [ 47050 / 54000 ] High Society [ 47050 / 108000 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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xrumblingcdsx xrumblingcdsx
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
03:00:40
15000
Max Force [ 2250 / 27000 ] Max Blast [ 2250 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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