Big FFA 1D Timer
Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/14/2021 - Last Updated: 09/12/2021 - Harambe's Revenge
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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noname455
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10:18:05
16500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Urban Blight [ 5525 / 32400 ] High Society [ 5525 / 64800 ]
Copter Command [ 17275 / 18000 ] Airborne Assault [ 17275 / 54000 ]
kaptainroger
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
04:08:22
10000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Double Time [ 1850 / 27000 ] Victory March [ 1850 / 72000 ]
Urban Blight [ 925 / 27000 ] High Society [ 925 / 54000 ]
CleanerCode
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
14:15:33
6250
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
Copter Command [ 28800 / 28800 ] Airborne Assault [ 86400 / 86400 ]
Enhanced Vision [ 25550 / 37800 ] Counter Break [ 25550 / 63000 ]
Argent
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
03:11:22
5000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Sumner1595
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:02:09
15250
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
    0/?
Urban Blight [ 13150 / 27000 ] High Society [ 13150 / 54000 ]
Double Time [ 7325 / 27000 ] Victory March [ 7325 / 72000 ]
pizza64210
Units gain +30% attack, but lose -20% defense. Units gain +30% attack, but lose -20% defense.
06:00:46
12000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Knuckleduster [ 13800 / 27000 ] Haymaker [ 13800 / 54000 ]
Knuckleduster [ 6900 / 27000 ] Haymaker [ 6900 / 54000 ]
sasasasasa
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
02:20:12
4000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
rundumnurd
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
12:15:38
16350
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
    0/?
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Urban Blight [ 32400 / 32400 ] High Society [ 41400 / 64800 ]
shigerumiyamoto
No day-to-day abilities. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
04:14:27
11700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
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Hyper Repair [ 4300 / 27000 ] Hyper Upgrade [ 4300 / 54000 ]
Urban Blight [ 2150 / 27000 ] High Society [ 2150 / 54000 ]
randomfull9
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +10% attack power on plains.
04:00:20
7000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Copter Command [ 2650 / 18000 ] Airborne Assault [ 2650 / 54000 ]
Beat Down [ 2000 / 27000 ] Block Rock [ 2000 / 54000 ]
Coalback
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
06:18:53
10600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
Enhanced Vision [ 5750 / 27000 ] Counter Break [ 5750 / 45000 ]
Urban Blight [ 2875 / 27000 ] High Society [ 2875 / 54000 ]
Akomeadyen
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
750
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Enhanced Vision [ 16800 / 37800 ] Counter Break [ 16800 / 63000 ]
Double Time [ 32400 / 32400 ] Victory March [ 39850 / 86400 ]
ringo_juzu
No day-to-day abilities. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
12:20:48
28200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 43637.5 / 54000 ]
Enhanced Vision [ 5200 / 32400 ] Counter Break [ 5200 / 54000 ]
O24dBrain
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
16:21:23
600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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    0/?
Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
Turbo Charge [ 37800 / 37800 ] Overdrive [ 56175 / 75600 ]
RKLZ
No day-to-day abilities. Units repair +1 additional HP (note: liable for costs).
02:00:00
3000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
AntagKelsey
No day-to-day abilities. Units repair +1 additional HP (note: liable for costs).
03:13:19
11000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
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    0/?
Hyper Repair [ 7900 / 27000 ] Hyper Upgrade [ 7900 / 54000 ]
Lucky Lass [ 8075 / 27000 ] Covering Fire [ 8075 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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