world war 1337
Day 14 - Boot: 00d 00h 00m - AET:
Game Started: 07/18/2006 - Last Updated: 05/17/2007 - The World
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
SuperSquall
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
24200
  • 0
  • 0
  • 0
Meteor Strike [ 17850 / 27000 ] Meteor Strike II [ 17850 / 81000 ]
ff
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
800
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 81000 ]
c0nnick
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
14000
  • 0
  • 0
  • 0
Meteor Strike [ 345 / 27000 ] Meteor Strike II [ 345 / 81000 ]
Katana25
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16200
  • 0
  • 0
  • 0
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Red Guns
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
18500
  • 0
  • 0
  • 0
Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 74390 / 81000 ]
sublime2d
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
9000
  • 0
  • 0
  • 0
Tsunami [ 165 / 27000 ] Typhoon [ 165 / 81000 ]
Dokan
Units gain +10% attack.
25000
  • 0
  • 0
  • 0
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Lord of c00kies
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14000
  • 0
  • 0
  • 0
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.