16p FFA
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/16/2021 - Last Updated: 08/25/2021 - 16 Reasons
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Magewood
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
38:13:37
6800
  • 0
  • 0
  • 0
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
Lazy_sloth
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
20:13:00
13500
  • 0
  • 0
  • 0
Enhanced Vision [ 8800 / 27000 ] Counter Break [ 8800 / 45000 ]
the_bubbs
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
45:20:28
17400
  • 0
  • 0
  • 0
Max Force [ 32400 / 32400 ] Max Blast [ 54900 / 64800 ]
Lazurebear
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
36:18:45
13600
  • 0
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Dragonm137
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
45:09:42
5100
  • 0
  • 0
  • 0
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 67600 / 75600 ]
VSNES
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
35:07:38
17900
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
JackOfClubs
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
46:22:21
4500
  • 0
  • 0
  • 0
Terrain Tactics [ 2200 / 43200 ] Prime Tactics [ 2200 / 75600 ]
jaydong123
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
43000
  • 0
  • 0
  • 0
Enhanced Vision [ 35350 / 37800 ] Counter Break [ 35350 / 63000 ]
Cynderfan
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
40:00:04
2000
  • 0
  • 0
  • 0
Enhanced Vision [ 32400 / 32400 ] Counter Break [ 54000 / 54000 ]
Generalmudkip
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:13:16
4000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Qwis
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
40:08:07
30500
  • 0
  • 0
  • 0
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
Le lieu tenant
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
40:08:12
15900
  • 0
  • 0
  • 0
Terrain Tactics [ 19300 / 43200 ] Prime Tactics [ 19300 / 75600 ]
KirbyF8
Units gain +30% attack, but lose -20% defense.
03:00:00
3000
  • 0
  • 0
  • 0
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Dreadnought
Luck on attacks is -14% to +29%.
43:10:18
1000
  • 0
  • 0
  • 0
Overclock [ 37800 / 37800 ] System Crash [ 41550 / 88200 ]
HugoOdaX
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
05:10:36
4000
  • 0
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
jallapant
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:00:00
3000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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